Thank you. I gave solutions above:
-Change game length to 5-6min instead of 10min. That way "running down the clock" has less effect. We only lose 2-3 minutes of our life, not 7 or 8 minutes. Ten minutes each is way too long for a game anyways.
-Add a "slow player" note. Just like the "demerit point". Based on player's past game times. If player is taking longer than 3mins to play a game, I don't want to play them, regardless if their running down the clock. But any game longer than 6-7min can only come from running the clock. FoD system should flag that and demerit them as "slow player" beside their name, so we can choose not to accept their games.
-Add notes. Let us add our own notes the player previously ran the clock. Show a note by their name in the room screen, like the demerit point. So we can stay away from them.
Any 1 of these solves this. Automated. No policing needed. Please implement FoD